RIP Hunter
Showing posts with label Realms. Show all posts
Showing posts with label Realms. Show all posts

Thursday, September 2, 2010

Caveat Emptor: a Larp product review

I have been doing a lot of looking at really great EU style LARPs and decided to do some internet research into getting my first Latex LARP weapon. I knew they were more expensive than the traditional boffers that I had been using since 1995 but as much as you suspend your disbelief, it is still a foam tube and not really sword-like in shape.

On Amazon, I only found one item billed as a "Full Contact Foam Sword," but it was at a great price compared to the other weapons I had sourced previously. I attempted to find some reviews of the item (labeled Exotath by Kit Rae, who had designed the "wall hanger" 440 steel version). Unfortunately, I was only able to find one Youtube review by a gentleman that was new to the sport of LARP combat. Eventually, I was able to determine that this was the first attempt of Kit Rae to make a foam version and as a result most of the retailers that had this item in stock had merely ordered the catalog of live steel blades as per normal and were not sure how to get rid of this foam thing. This was a good thing for me as I was able to order it at 1/2 the MSRP. I ordered it on Friday, it shipped on Monday and was here for Thursday. So far so good.



It appears that they molded this off the live steel version directly, and design-wise it is breathtaking. The detail is all well formed and distinct, and the coloring and shading are very effective at giving you the impression of metal. It handles very well, although the balance is a bit further forward than boffer weapons due to the large cross guard and foregrip. The seam is done well and only really noticeable on the handle, which is why I figure most companies wrap the handles in suede. The weapon is a bit heavier than a new style boffer but still very light compared to the weapons we used 15 years ago when I started. At 3' 8" this one handed sword is great for fast swings and blocks, the blade is excellent in composition, having the right amount of flex but not excessive whip. The main problem is that as the blade tapers down to the tip it follows the line of the live steel blade and gets very thin; this results in it being very dense and not having a lot of give. Basic physics tells us that if you apply force to a wedge the force at the point would be significantly more than if it was applied evenly, after all. It should be noted that the thrusting tip was very good and had a lot of flex, the core stopping about 2 inches before the blade point. Unfortunately, after taking it to a Realms practice and conferring with other players the consensus was that while it was a safe weapon it was not ideal for LARP combat and would result in more painful hits than necessary in a "lightest touch system". While I would have no problem using the sword safely, I would not relish fighting against it due to the extremely unpleasant sting and bruising that would result.

I guess you get what you pay for. To be fair I gambled on a good intentioned first attempt and with the 100% satisfaction guarantee from United Cutlery, all I should lose is a little time, and some very reasonable shipping costs.

In Summation;

Pros:
Gorgeous piece, great for Feasts, Ren Faires or Conventions
Well designed in all areas except the striking surface
Seems extremely durable (obviously this is just an impression as I won't be putting it though significant paces)
Inexpensive

Cons:
Not listed on any known LARP Approved weapons list I could find
Not designed for lightest touch LARP combat

If you are buying for a good looking prop, at the $40 price range it is not likely to be beat. If you are buying for a good, safe workhorse of a LARP combat weapon this should be avoided like a Toys R Us Nerf sword.

I enjoyed my time with the Kit Rae Exotath but she is going back in the morning, and after the couple weeks it will take to get my money back I will be looking to order a different Latex LARP weapon, but I will need to do a bit more research to make sure I get a good product and not just a good price.

Tuesday, April 6, 2010

Administrative note



Blog posts relating to sessions may run as long as the intro, but alot of the observations and musings will be much shorter and more frequent.
For example: Alot of people have compared 4th Ed to MMO's, I am just starting on the book but I can see it a little.

Monday, April 5, 2010

Level One: bring on the kobolds


I was about 8 years old when I first got the D&D red box, and by the time I graduated from high school I was playing RPGs about 4-5 nights of the week. Different groups, different games, houses and shops. Yeah, I was a geek, but hey, I had no interest in drugs or alcohol, televised sports, or going clubbing. Instead, I had a social group of between 30-50 friends and another 25 associated folks in the scene. It was a pretty good peer group to associate with, people coming from all walks of life; all ages, social, economic and racial backgrounds. One day, while playing a homebrew Ranma 1/2 inspired game I met some boff LARPers. I eventually ended up losing much of my weekends to Live Action Role Playing or LARPing (think Role Models LAIRE, but with better sites and less budget for costuming) on the geek scale it was sort of a lateral move, perhaps even a level or three down since you have to own and wear some funky stuff. At least with LARPing, you are getting out in the fresh air and getting some exercise. The group I was with was pretty tight so we would still pen-and-paper RP during the week, but as the years stretched by and I had more and more ex-girlfriends around the game it started to get old. World of Warcraft was already 2 years old by then, and most all of my friends had already fallen under its sway. I had avoided it, having once lost a summer to Everquest and not wanting to repeat the process. Eventually, I stopped LARPing and was only RPing with my roommate and a group of girls at a local liberal arts college. When I was offered a chance to roll a toon in WoW by one of my girlfriend's pals, I gave it a shot. Within the next week, I had my WoW account and was slowly on my way down the MMO path. Now I assure you the first guild I was with was great, very active and social. Good people; fun to talk to, very supportive, but not quite the same as interacting with people offline. On top of that, a social guild that does not raid gets a bit old. So I left my old guildies in search of "Phat L00tz" and ended up in another good and social guild that did at least some raiding. After getting myself "epiced" up, the guild hit a stumbling block and started to fall apart. Without the social interaction aspect my interest in the game began to dwindle, until I eventually stopped completely. After a year off WoW and the release of another expansion, I returned and still play, but in a very limited way; a few hours here and there, no raiding. On a leap of faith, I sent a Facebook message to a friend of mine that I had known since high school but had fallen out of contact with, and he offered to let me join his weekly game. This blog is intended to track my thoughts on reconnecting with that aspect of my life.