
Hirien

Ritik

Shadow

Crash
A passion abandoned but not forgotten, a quest to reconnect with a hobby and the friends that it helped me make.
Rumors: check results…
dc 10 should tell them that there is a vigilante in the woods
dc 15 should tell them that it is a ranged weapon user, aka bowman in the woods killing bandits
dc 20 the vigilante is thin, wears a dark cloak and has dark skin
dc 25 is accompanied by a dark large cat like creature
Hopefully, they will get the impression that you have some sort of Robin Hood or Drizzt out there, I suppose you could lead them as far down that road as you wanted too...especially if their characters start asking leading questions that would lead them to assume it was everyone's favorite good aligned Drow ranger.
Npc idea: Drow Ranger w/Displacer beast companion
When she decides to confront the party, they must roll to notice her,
Then to notice her pet…seeing only her will show a rustling behind her but not the Displacer beast.
I am not wanting her to be evil per sea but certainly she will not be on the pc's side nor good aligned despite the townsfolk's creative imagining.
Next idea comes with the party being sent out to investigate a haunting that has been plaguing a farming community in the Nightwood between the borders of The Mourning and Karrnath. The Farmers complain of there fields being trampled and hearing the sounds of a great battle during the night. They are too afraid to investigate in the pitch black dark but in the light of day they find discarded weapons, scraps of armor and cloth, footprints, piles of ash and puddles of blood but never any bodies. The party will eventually discover that this area is the subject of a nocturnal turf war between some Vampires from Karrnath and some Drow from the Underdark of Khyber.
next week we start back into our game, and I can't wait.



After a few weeks of the Playtest version of DarkSun that our DM (ted) picked up at PAX-East, one of our players and his wife had Twins and we decided to shift our weekly game over to Eberron until his "daddy schedule" levels out and the official book comes out later this year. Having skipped most of 3rd ED and all of 3.5, I missed out on the phenomenal run that Eberron had. For those of you that might not know, the Eberron campaign setting is basically the dream that all DM's have when they make a world and populate it with countries, gods, and all the minutiae that breathes life into a universe. Much like an author, you set the objects in motion but with a campaign setting, you give up control of your stage and your puppets to a new group of puppet masters. Keith Baker was one of the more than 11,000 entries that competed in Wizards of the Coast's Fantasy Setting Search, not only did it win and get published but it then won the Origins Award for Best Roleplaying Game Supplement of 2004. Baker has written on the history and factions involved in Eberron but stands steadfast that the canon of the setting ends 4 years after the Day of Mourning. This strikes me as particularly unselfish of him. Eberron has several story arcs that spread well over 30 novels, comics and anthologies, all of which Baker has allowed to remain separate from his world. This is in polar opposition to settings like Forgotten Realms, where established lore characters are so overwhelming in scale that the PCs are second class citizens by comparison or Dragonlance where the PCs can barely hope to be witnesses to the established story line by playing the canon characters.